Cobus Bothma

Cobus Bothma

Design Platform Specialist - Omniverse
NVIDIA
Bio

Cobus Bothma is an enthusiastic designer and technologist employed at NVIDIA, where he focuses on developing the Omniverse Platform for the Architecture, Engineering, Construction, and Operations (AECO) industries. He has a diverse educational and professional background, including product design, Architectural design, and visualisation. Cobus specialises in utilising design computation, simulation, and advanced visualisation functions to democratise the design process.

Before joining NVIDIA, Cobus was the Director of Applied Research at a global architectural firm, where he was responsible for the development of design functions and the progression of technology adoption to enhance the design and construction process. He also worked on the design of large-scale architectural projects during his tenure.

NXT DEV Talk

From AI curiosity to AI action

The AEC industry is shifting from AI curiosity to AI action — and early adopters are already gaining ground. In March NVIDIA held its annual GTC conference, featuring participation from Autodesk, Bentley, Nemetschek, Esri, Trimble, Hexagon, HOK, Zaha Hadid Architects, Caltrans, and other industry leaders. This session will recap the key insights from these sessions, plus provide an overview of the cutting-edge AI innovations from NVIDIA that will help you accelerate your AI efforts. The NVIDIA technologies we will cover include DGX Spark and DGX Station for AI development, plus associated AI software including NIM and Blueprints, NeMo, and Physical AI innovations like Cosmos and Gr00t. Whether you’re building tools as an ISV or developing workflows in-house, this session will help you understand what’s possible, what’s next — and why now is the time to move.

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